Savage Worlds Adventure Edition (SWADE) is a beloved tabletop RPG system known for its fast-paced, flexible gameplay. One of its most popular supplements is the Super Powers Companion (SPC), which allows players to create superheroes and villains with extraordinary abilities. However, despite its strengths, the SWADE SPC has its own “Achilles heel”—flaws that can hinder gameplay balance, character creation, and overall enjoyment.
In this blog post, we’ll explore the weaknesses of the SWADE SPC, why they matter, and how Game Masters (GMs) and players can work around them to ensure a smoother superhero experience.
1. Power Scaling Issues: The Double-Edged Sword of Superheroes
One of the biggest challenges in the SWADE SPC is power scaling. Unlike core SWADE, where characters operate within a relatively balanced framework, the SPC introduces abilities that can drastically alter gameplay dynamics.
Problem:
- Low-powered vs. High-powered campaigns – The SPC allows for a wide range of power levels (Street Fighter, Four-Color, Cosmic), but balancing encounters across these tiers is difficult.
- Some powers are disproportionately strong – Abilities like Invulnerability, Teleportation, and Super Speed can trivialize challenges if not carefully regulated.
- Martial characters feel overshadowed – In high-powered games, non-superpowered characters (even with advanced gear) may struggle to stay relevant.
Solution:
- Set clear power limits – Define the campaign’s power tier early and stick to it.
- Use situational weaknesses – Introduce environmental or narrative constraints (e.g., anti-power fields, magic vulnerabilities).
- Encourage teamwork – Design encounters where different powers must synergize to succeed.
2. The “Super Attribute” Problem: Overpowered Stats Break the Game
In SWADE, attributes (Strength, Agility, Smarts, etc.) are capped at d12, but the SPC allows them to exceed this limit through the Super Attribute power. While this makes sense for superheroes, it can create severe imbalances.
Problem:
- Dice inflation – A character with d12+5 in Fighting or Shooting will almost always succeed, making combat predictable.
- Diminished threat from enemies – Even powerful villains may struggle to challenge a PC with ultra-high attributes.
- Reduced diversity in builds – Players may gravitate toward maxing out key stats instead of creative power combinations.
Solution:
- Cap super attributes – Implement a house rule (e.g., no more than +3 above d12).
- Use opposed rolls more often – If a villain also has super stats, it keeps tension high.
- Encourage utility powers – Reward players for taking versatile abilities instead of raw stat boosts.
3. Action Economy Exploits: When Too Many Powers Break the Turn Order
SWADE’s action economy is designed around a limited number of actions per turn. However, certain SPC powers (like Extra Actions or Quickness) can let players bypass this restriction, leading to unbalanced combat.
Problem:
- One character dominates combat – A speedster with multiple attacks per turn can outpace the entire party.
- GM frustration – Designing encounters becomes harder when one PC can act 3-4 times before others get a turn.
- Other players feel sidelined – If one hero is doing everything, the rest may disengage.
Solution:
- Limit extra actions – Allow only one additional action per turn (regardless of power ranks).
- Increase enemy numbers – Swarm tactics can offset a speedster’s advantage.
- Use “once per session” abilities – Some powers could be treated like Dramatic Tasks or Adventure Cards.
4. The “I Win” Button: Certain Powers Remove Drama Entirely
Some SPC powers are so absolute that they eliminate challenges entirely, reducing gameplay to a series of foregone conclusions.
Problematic Powers:
- Invulnerability – Unless enemies have armor-piercing attacks, the character is nearly unkillable.
- Mind Control – Taking away an enemy’s free will can instantly end encounters.
- Time Stop – Effectively allows a player to act without opposition.
Solution:
- Add limitations – Invulnerability could have an energy cost, Mind Control might require a contested roll each turn, and Time Stop could last only a few seconds.
- Introduce countermeasures – Villains could have power-negating tech or allies who disrupt abilities.
- Encourage narrative consequences – Even if a power “wins” a fight, it might attract unwanted attention (e.g., government agencies, rival supers).
5. Character Creation Complexity: Analysis Paralysis for New Players
While SWADE is known for its simplicity, the SPC adds layers of complexity that can overwhelm newcomers.
Problem:
- Too many options – New players may struggle with power selection, modifiers, and balancing points.
- Overlap with core SWADE edges/hindrances – Some SPC abilities feel redundant with existing mechanics.
- Optimization pressure – Min-maxers may dominate, while casual players feel left behind.
Solution:
- Use pre-generated archetypes – Provide example builds (e.g., Brick, Blaster, Telepath) to help new players.
- Session Zero discussions – Align the group on power levels and expectations.
- Gradual power unlocks – Let players start with fewer abilities and add more as they progress.
Conclusion: Turning Weaknesses Into Strengths
The SWADE Super Powers Companion is a fantastic tool for superhero gaming, but its Achilles heel lies in power scaling, attribute inflation, action economy exploits, “I win” powers, and character creation complexity.
The key to a great SPC campaign?
✔ Set clear power limits early.
✔ Encourage creative power use over raw stats.
✔ Adjust encounters to challenge overpowered abilities.
✔ Keep the focus on fun, not just optimization.
By addressing these weaknesses, GMs and players can enjoy the best of Savage Worlds’ superhero experience without the pitfalls.
What are your thoughts on the SWADE SPC? Have you encountered these issues in your games? Share your experiences and house rules in the comments! Achilles Heel SWADE SPC | Actvid